//-------------------------------
class Window;
class Renderer;
#include "myEngine_API.h"
//------------------------------------------
class MYENGINE_API Engine{
	public:
		Engine(HINSTANCE hInstance,unsigned int uiWidth,unsigned int uiHeight);
		~Engine();

		bool init ();
		void run();
	//rendereo
	private:
		HINSTANCE m_hInstance;
		unsigned int m_uiWidth;
		unsigned int m_uiHeight;

		Window* m_pkWindow;
		Renderer* m_pkRenderer;
};
//-----------------------------------------------